Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 31.0.15.2225]
    Renderer: NVIDIA GeForce RTX 3070 Laptop GPU
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\projects\Unity\SpaceMiningStockExtreme\Windows\windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\projects\Unity\SpaceMiningStockExtreme\Windows\windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\projects\Unity\SpaceMiningStockExtreme\Windows\windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\projects\Unity\SpaceMiningStockExtreme\Windows\windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\projects\Unity\SpaceMiningStockExtreme\Windows\windows_Data\Managed\zxing.dll (this message is harmless)
Loading E:\projects\Unity\SpaceMiningStockExtreme\Windows\windows_Data\Managed\zxing.dll into Unity Child Domain
- Completed reload, in  0.256 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

clientFalse
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

serverFalse
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

192.168.1.12:25000
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

The connection request to 67.225.180.24:50005 failed. Are you sure the server can be connected to?
 
(Filename:  Line: 650)

