For my 2D pixel art game engine in C/C++ I needed a way to separate the rendering from the game logic. On the project page for 'Pixelboy Game' I've talked about how I wanted to achieve a way to have the game logic separate from the platform layer. I wanted to do the same for the graphics API.
All Content with tag 'PixelBoy'
PixelBoy - The Game
Recently I have had , due to some unfortunate circumstances, a lot more free time on my hands than anticipated. I have, due to that sudden increase of free time, considered which project I would like to spend more time on. Regarding engagement, potential for success and the amount I would learn from the experience. PixelBoy is that project.